as of writing, i made the initial commit to my game takaku exactly 146 days ago. this project began as a raylib experiment (i had never used the library before) in building an implementation of the pencil-and-paper game sim. as the project grew, i had quite a few ambitious ideas for the game (like adding multiplayer support and putting it on steam), but i don't particularly have any desire to realise these ideas any time soon (if at all). thus, i've decided to make it open source. if you're interested, you can check out the repository here. feel free to fork, critique, and build upon the game's code.
so, was the project successful? well, the game works, features both versus computer and versus human game modes, and has support for different board sizes (this feature is something in particular that i haven't seen in any of the implementations of sim that i've perused online). it still lacks some polish, but it's playable and has the basic suite of features that one would expect it to have, which is enough for me to be satisfied with the project. although i've enjoyed making this game, i have to be honest with myself and accept that i am not interested in taking it any further (for now, at least).
working on this project has taught me quite a lot. in particular, it's given me a better understanding of how to structure game code, acquainted me with raylib (which is really cool, by the way), reignited my desire to do some OpenGL programming, and even given me quite a few ideas for some other game prototypes. consequently, i very much look forward to using what i've learnt from takaku in my future projects.